2.1.7 Camera

Camera controls sun-and-shadow simulation and viewport rendering. Use it to animate lighting by date and time, switch to orthographic view, and tune shadow quality for presentations and design review.

A. Shadow

This tool controls the Sun & Shadow simulation, allowing you to animate lighting changes across different hours and dates throughout the year. You can also manually calculate sun angles by enabling Manual Override mode, which unlocks direct control over the Azimuth and Altitude functions.

To run the simulation, simply click the Play button.

B. Camera

The camera tool allows you to configure your viewport's Field of View (FOV) and adjust the shadow rendering quality.

  • Field of View (FOV): Controls how wide or narrow your camera view is to establish a standard perspective look. Adjusting the FOV alters the amount of depth distortion and changes how lines narrow as they move into the distance. Clicking the toggle switch shifts the camera into Orthographic view mode to generate an isometric presentation of your project area.

  • Shadow Resolution: Controls the rendering quality of shadow pixels. You can maximize or minimize this setting depending on your hardware performance; lowering the resolution reduces the browser's processing load, while increasing it improves visual sharpness.

Keywords

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