3.7 Gaussian Splat Scene Layers

Gaussian splat assets are a 3D scene format supported on model / scene layers alongside conventional glTF meshes. Pantograf detects .splat and Gaussian-splat PLY files when loading Docs media or scene layer sources.

A. Supported formats

FormatNotes
.splatNative Gaussian splat binary
.ply (Gaussian)PLY with splat header; non-splat PLY meshes use the standard mesh path

Drop or attach splat files the same way as other 3D content in 2.1.4 Layers (model source from 2.1.6 Docs or drag-and-drop on the map).

B. Rendering behavior

  • Splats render as oriented Gaussian billboards sorted each frame for the current camera.
  • Sun shadows are disabled for splat content (standard mesh layers still cast/receive shadows when enabled).
  • Transform gumball and scene placement behave like other scene media layers.

C. Limitations

  • Very large splat files depend on GPU memory and browser WebGL limits.
  • Export to external DCC tools is not provided from the splat viewer; use the source asset file.

Keywords

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